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AUSGrizzly

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A member registered Jun 10, 2020

Recent community posts

They would rather eat the crops growing than the cooked food.

I have 3 Omlettes to feed them, but they pull the carrots out of the farms instead.

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So things that I noticed and not sure if ment to be.

Anxiety you gain per second increases how fast a day passes, yet isn't countered by the clicker game part of the system, meaning that if you generate any Anxiety after using up all of the options that reset or lower your Anxiety per second, the days will pass quickly regardless.

There really needs to be some more ways to generate "Missed Opportunities" as I see it, it caps at 1.43 no matter what I have bought which, feels low for the need of them over the course of the game, expecially with the above noted.

Also with the idea that the Canabis is the only way to generate Knowledge per second is kinda limiting on the scope of things in my book, it says that the only way to do something is to do drugs, even if its the stuff designed for anxiety, there should be other ways to generate the same result without going to that method.

Also, That House... Need too much money to get it. I mean, why the heck am I working as a Game Dev and only getting 19$ a second? I mean, come on...

Slight Tick in left headphone ear while casting Conjure Spring, part of the Music Track and a few other areas which I can not locate.

Hmmm...
Star Potion creates and Item but you can't add it to your bag when you don't have any free slots already for the item. Can't move or reoganize while in that state and the potion itself doesn't disappear until after you have placed the new item into a slot/discarded it.
Got a Ruby and couldn't add it to bag cause of this... T_T

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Feedback.
1: Feedback on Numrical Value of item. Be it from Customer or Character. No doubt players have sold their first item for 1g without knowing what they are doing.

1a: Ability to increase in increments over 1 at a time.

2: Clicking on Tables should open the UI and only that method will allow you to put items onto the table. Placing a Table in a vertical row will cause a game of "CLICK THAT PIXEL" to be played to get the UI open again.

3: Pricing of Storage and Lighting should be a lot less. Between the choice of storing 2 items or selling 1 item, I would rather save up for the ability to sell then store.

During the start of the game, when you enter the shop for the first time. The 'tutorial' which is used to explain purchasing will block the 'left arrow' meaning if you click the right arrow before buying the Guarden Plant as required. You will be unable to go back and choose it, refreshing the game is the ONLY way to recover this as far as I could see.

I had just paidfor and downloaded the game around an hour before I posted, so unless you updated between the purchase and post. Yeah its the most recent version.

Already have like 5 people working one Mill. So that wasn't the problem. It was liturally a case where dispite the Mill being 2 tiles away from the Hayshed, the people were standing there lost.

As for the Masonary/Miner problem, again it was a case of dispite there being a spot opened by the Mason taking the raw rock from the Storage, they would not add the Cut Rock into the same slot they had just removed, Even with no miners working against them. Still to say that Mining is VERY fast considering.

Game really doesn't like something that I have done.

Game lags up and becomes unplayable. People stand around with goods in hand not doing their jobs when it is playable. Legit having a Starvation cause the baker folks are just standing in the Haybarn with wheat and not processing it.

I have enclosed the whole town in walls, I have gates open so they can go in and out, but the game really doesn't like something.

Note, Would love it if there was a way to designate what goes into what storage. Miner mine faster than the Mason converts meaning that you will fill your stone storage with raw stone faster.